Total Merits
In Use: 368
Removed: 12 (4 dagger merits)
Spent: 380
Still needed: 0
HP/MP
[1>2>3>4>5>5>5>5]
Max combo: 8
Max per item: 8
- Max MP (+10 per upgrade) – 8/8
Total: 8/8 *Full*
Attributes
[3>6>9>9>9]
Max combo: 5
Max per item: 5
- STR (+1 per upgrade) - 1/5
- DEX (+1 per upgrade) - 1/5
- INT (+1 per upgrade) – 3/5
Total: 5/5 *Full*
Combat Skills
*Weapon Skills
[1>2>3>3>3>3>3>3]
Max combo: 16
Max per item: 8
- Katana Skill (+2 per upgrade) - 8/8
- Dagger Skill (+2 per upgrade) - 4/8
- Parry Skill (+2 per upgrade) - 4/8
*Defensive Skills
[1>2>3>3]
Max combo: 4
Max per item: 4
[1>2>3>3]
Max combo: 4
Max per item: 4
- Evasion Skill (+2 per upgrade) – 4/4
Total: 20/20 *Full*
Magic Skills
[1>2>3>3>3>3>3>3]
Max combo: 16
Max per item: 8
- Enfeebling Magic Skill (+2 per upgrade) – 8/8
- Elemental Magic Skill (+2 per upgrade) – 8/8
Total: 16/16 *Full*
Other
[1>2>3>4]
Max combo: 8
Max per item: 4
- Critical Hit Rate (+1% per upgrade) – 4/4
- Spell Interruption Rate (-2% per upgrade) – 4/4
Total: 8/8 *Full*
Red Mage
*Group 1
- Convert Recast (-20 seconds per upgrade) – 5/5
- Ice Magic Accuracy (+3 magic accuracy per upgrade) – 5/5
Total: 10/10 *Full*
*Group 2
- Slow II (+1 effect and +2 Magic Accuracy per upgrade) – 3/5
- Phalanx II (+30 seconds duration and +3 damage reduction per upgrade) – 3/5
- Bio III (+30 seconds duration per upgrade : 30/60/90/120/150 seconds) – 4/5
Total: 10/10 *Full*
Ninja
*Group 1
- Subtle Blow Effect (+1 per upgrade) – 5/5
- Hyoton Effect (+2 damage and +2 sec resist down per upgrade) – 5/5
Total: 10/10 *Full*
*Group 2
- Ninja Tool Expertise (+5% activation rate per upgrade) – 5/5
- Katon: San (+5 Magic Attack and +5 Magic Accuracy per upgrade) - 1/5
- Hyoton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade) – 1/5
- Raiton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade) - 1/5
- Huton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade) - 1/5
- Suiton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade) - 1/5
- Doton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
Total: 10/10 *Full*
Black Mage
*Group 1
- Ice Magic Potency (+2 potency per upgrade) – 5/5
- Lightning Magic Potency (+2 potency per upgrade) – 5/5
Total: 10/10 *Full*
*Group 2
- Burst II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade) - 3/5
- Freeze II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade) – 3/5
- Tornado II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade) – 1/5
- Quake II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade) – 1/5
- Flare II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade) - 1/5
- Flood II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade) – 1/5
Total: 10/10 *Full*