
The following Black Mage solo guide has been distilled from the extensive guides which can be found at:
THANK YOU SALACIA and VITRIOLIC for these awesome guides !µ
BLM SOLO GUIDE:
*** Level 60-64 ***
Goblin's Rarab (Hobgoblin Animalier) – Bibiki Bay
NOTE: It may be possible to come to this camp as early as 57. I came here at 62 and stayed here until 66. You may want to consider switching back to /NIN. Expect a lot of competition at this camp from BRD, BLU, RDM and other BLM that are doing the same.
Camp Location(s):
CAMP #1:
At F-7 in Bibiki Bay you will find a Catoblepas, a Hobgoblin Venerer, and a Hobgoblin Animalier near some cacti. Past them is a narrow passageway leading southward toward some more cacti, deeper into Bibiki Bay. Camp in the narrow passageway.
The method I used for killing was Water III (Thunder II if it was Lightningsday) > Sleep II > Freeze (Quake if it was Firesday). This resulted in consistent chain 4's. EXP here is better than any you have probably gotten up to this point, with 300 base EXP on almost every kill. The highest I have ever gotten was 562 EXP, chain 5, with ring, but I've heard of people getting over 700 a pop with their ring on.
CAMP #2:
Is a little further down, in the narrow passage
PROS:
- At level 60 your resist rates will be floored. I got resists on my spells maybe 10% of the time maximum.
- Rabbits are usually very easy to sleep. They have about 1200 HP, so almost any combination of spells will work well.
- EXP is insane.
CONS:
- It is no longer possible to 1-shot pets, unless you have pretty good gear. If you do, you can 1-shot them with Flare.
- There is no zone anywhere nearby. You may have to resort to sleep(ga) + log off to save your butt sometimes.
- Unfavorable goblin movement may interrupt chains.
*** Level 64-70 ***
Goblin's Bat (Goblin Foreman) – Newton Movalpolos
Camp Location(s):
There are two camps, both of which rely on the same Goblin and his pet.
I went here at 66 and stayed there until 70.
NOTE: Special items may be required to reach these camps. Study up on Newton Movalpolos and its particular dungeon obstacles before proceeding.
NOTE: It is still possible to 1-shot pets with Flare if you have good gear. Unfortunately I didn't, so I had to resort to Blizzard III > Waterga III, but I've personally witnessed other BLMs killing them with a single Flare for 1254 damage every time.
CAMP #1:
The camp itself is at G-9. The fastest way to get to this camp is to enter Oldton Movalpolos at E-13. Shortly after entering you will find an NPC goblin named Twinkbrix. Get him to teleport you and you will be able to backtrack out of the mine and to the camps listed.
CAMP #1 is just behind the two Bugbear Watchmen. They will never turn around unless you attack them.
PROS:
- There is a zone partway into the tunnel in front of the Bugbear Watchmen. You will, however, be hardpressed for survival should they see you.
- The bugbears never turn around, making resting in this section very safe.
- EXP will be very good your first few levels.
- Pets can drop coffer keys.
CONS:
- It is no longer possible to rely on sleeping the pets due to bats' high natural resistance.
- You can only get to this camp if you meet certain prerequisites, which may be more hassle than the average player thinks they are worth.
- Unfavorable goblin movement may interrupt chains. In fact, this is a very big CON. Often times I would have to wait several minutes between pops just for the goblin(s) to move into a favorable position.
CAMP #2:
This camp is also at G-9, but instead of resting near the bugbears, you will be below the ledge that the goblins stand on.
PROS:
- Pets can drop coffer keys, and a coffer can pop on the exact spot where you rest.
- EXP will be very good your first few levels.
- If 1-shotting applies to you, this camp is better due to the fact that you will never have to move. Simply stand up, Flare, then rest.
CONS:
- It is no longer possible to rely on sleeping the pets due to bats' high natural resistance.
- You can only get to this camp if you meet certain prerequisites, which may be more hassle than the average player thinks they are worth.
- Unfavorable goblin movement may interrupt chains.
- There is no zone nearby.
- You have less room to run around due to the fact that there are goblins to the east that are quite often within aggro range should you wander too close.
- Goblins can aggro from the ledge above. (Not 100% on this, need confirmation – rather not do it myself ^^;)
*** Level 66-73 ***
Qiqrin Enterprisers – Ayedeew Subterrane
I went there at 70 and stayed until 73, post 73 XP is completely worthless over there.
Just solo your black mage off of the ranger qiqirns in Aydeewa, these are very weak mobs, even IT qiqirns are easily killed solo, for capped xp every kill.
These rng mobs suffer from the rng nerf XD, they wont melee you at all, they will retreat to a set distance and very, very slowly begin shooting arrows at you, these arrows never interupted my casting once, and they take forever to take down stoneskin, their magic resistance is also significantly lower than similar level mobs close to them.
Good place to start killing these is the BLU quest room, The RNG ones are the Qiqirn Enterprisers, blind a rat, run back to the center pool, and nuke away. They do link so take some care, also they are scent trackers so if they run over a pool of water they will stop following you.
Once the Xp off of Enterprisers begins to drop off, time to head deeper into Aydeewa, there are stronger Qiqirn Rngs called Qiqirn Archeologists, find them by entering Aydeewa from E-10 in Wajoam woodlands, these are a fair bit tougher than the enterprisers and still all check a T to a lvl 72, narrow tunnels and other mobs make these a slighty more challenging kill, still easy with practice.
Sometimes the mobs will run away from you if they feel they are not at the correct distance from you, often this will involve them linking with their friends, to avoid this, cast your first spell on them (blind or w/e) then run away some, they will chase after you and stop once they are in the sweet spot. This will minimize them needing to run off.
Do not be tempted to fight the Thf type Qiqirns >.<, these fight dirty ( they melee you, then drop a mine and run away, they drop more mines as they run daring you to chase them). Thf ones are called Liuters and Mosstroopers.
Watch out for chigoes down there and for the truly reckless amonst you you can even aspir the worms close by, (though my only deaths came from these worms so take care).
*** Level 71-75 ***
Synopsis:
People have been asking me if there is a better alternative for a level 71+ than just the two digit numbered exp of the camps mentioned above. Well yes, although hard and risky you could already go and try solo Wamoura Princes or the even more difficult Ebony puddings (slimes) behind the gates of Halvung in Mount Zhayolm. These are the exact same mobs Blms solo, duo or manaburn chain on at level 75. If you do decide to try and solo these critters in your early level 70's, subbing RDM will defintely be a must and you most likely want to have your enfeebling skills capped and have a ton of enfeebling skill gear on you. As the igqira set (+10 enfeebling skill on the tiara as well as on the legs), you'll probably have a hard time landing your gravity and sleeps on the wamouras and on the *more resistant to enfeebles* Ebony puddings.
Both the Wamoura princes as the Ebony puddings get squashed solo by using the well know gravity-nuke method:
If you happen to have a level 75 BLM (or RDM) friend, this would of course make things much easier and fun for you. I personally enjoy it a lot by teaming up with someone who is struggling with his level in this regions. I really don't care about the worse exp and spells.
Oh and if you go to Mount Zhayolm (Halvung SP), you will most defintely want to get your own Cast Metal Plate (key item) for opening and getting passed the Gates of Halvung.
Wamoura Prince – Mount Zhayolm
Camp Location(s):
CAMP #1:
The camp itself is at G-9 right behind the Gates of Halvung. Just Teleport from Aht Urhgan to the Halvung Staging Point. It's really not far and you will only need invisible for the bombs on your way to the Gates of Halvung.
PROS:
- Camp is not far (You open the Gates of Halvung-> you're at the camp).
- WPs are more susceptible to enfeebles like sleep than ebony puddings (you can rest for mp).
- WPs don't cast any kind of magic spells.
- Fast respawnrate of WPs makes the camp good for up to 3 solo BLM's.
- WPs don't aggro.
CONS:
- Zone is not close enough for when something goes wrong.
- Wamouras roam the area. They aggro and link with WP's and are terribly hard to kill.
CAMP #2:
When Camp #1 is crowded, you can go a little more further… This camp at G-8. After passing through the Gates of Halvung just keep heading west to the Trolls (careful Wamoura is True Sight), then run north by northwest and you'll find yourself in an open area filled with Ebony puddings. Keep running West until you enter a short cave that leads to Halvung. Keep running straight and you'll exit right into Mount Zhayolm again. Run our of the underground tunnel and you'll see the Wamoura Princes.
PROS:
- Same PROS as camp #1 (except for the first one).
- Camp is usually empty.
- Camp is near zone.
CONS:
- Camp is quite a distance away.
- Dangerous Dahaks roam the area.
- WPs seem a little stronger than the ones from camp #1.
Ebony Pudding – Mount Zhayolm
CAMP:
This camp at G-7. After passing through the Gates of Halvung just keep heading west to the Trolls (careful Wamoura is True Sight), then run north by northwest and you'll find yourself in an open area filled with Ebony puddings. There is small corridor further to the West where you should install camp.
PROS:
- Weak to Elemental magic.
- Ebony Puddings don't link.
- Can be Aspired.
CONS:
- Casts a lot of magic with the most dangerou being Fire IV, Firaga III, Stonega III, Sleepga II (!), Flare and Burst. So you'll want to stun as soon as possible. When he fires one of these spells at you while your casting a Tier IV spell, this can be quite annoying.
- Highly resistant to enfeebles (especially sleep), so it might be hard to stick your bind and gravity pre level 75.
- Camp is usually overcrowded (Try to team up!).